/* 
 * File:   foundry.h
 * Author: cow
 *
 * Created on May 24, 2011, 1:22 AM
 */

#ifndef FOUNDRY_H
#define	FOUNDRY_H

//includes---------------------------------------
#include "mapdata.h"
#include "players.h"
#include "unit.h"
using namespace Units;
//defines----------------------------------------
namespace Players {
}
//protoypes--------------------------------------
namespace Players {
class prodOrder;
class foundry;
}
//definitions------------------------------------
namespace Players {
class prodOrder{
public:
private:
};
class foundry : public unit{
public:
	//constructor------------
	foundry();
	~foundry();
	//access-----------------
	int gRes(mapdata::tp_res);
	//manips-----------------
	void produce();
	void sRes(mapdata::tp_res, int add);
private:
};
}
#endif	/* FOUNDRY_H */

